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FFmpegKit56/Sources/libplacebo.xcframework/tvos-arm64_arm64e/libplacebo.framework/Headers/opengl.h
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/*
* This file is part of libplacebo.
*
* libplacebo is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* libplacebo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with libplacebo. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBPLACEBO_OPENGL_H_
#define LIBPLACEBO_OPENGL_H_
#include <string.h>
#include <libplacebo/gpu.h>
#include <libplacebo/swapchain.h>
PL_API_BEGIN
// Note on thread safety: The thread safety of `pl_opengl` and any associated
// GPU objects follows the same thread safety rules as the underlying OpenGL
// context. In other words, they must only be called from the thread the OpenGL
// context is current on.
typedef const struct pl_opengl_t {
pl_gpu gpu;
// Detected GL version
int major, minor;
// List of GL/EGL extensions, provided for convenience
const char * const *extensions;
int num_extensions;
} *pl_opengl;
static inline bool pl_opengl_has_ext(pl_opengl gl, const char *ext)
{
for (int i = 0; i < gl->num_extensions; i++)
if (!strcmp(ext, gl->extensions[i]))
return true;
return false;
}
typedef void (*pl_voidfunc_t)(void);
struct pl_opengl_params {
// Main gl*GetProcAddr function. This will be used to load all GL/EGL
// functions. Optional - if unspecified, libplacebo will default to an
// internal loading logic which should work on most platforms.
pl_voidfunc_t (*get_proc_addr_ex)(void *proc_ctx, const char *procname);
void *proc_ctx;
// Simpler API for backwards compatibility / convenience. (This one
// directly matches the signature of most gl*GetProcAddr library functions)
pl_voidfunc_t (*get_proc_addr)(const char *procname);
// Enable OpenGL debug report callbacks. May have little effect depending
// on whether or not the GL context was initialized with appropriate
// debugging enabled.
bool debug;
// Allow the use of (suspected) software rasterizers and renderers. These
// can be useful for debugging purposes, but normally, their use is
// undesirable when GPU-accelerated processing is expected.
bool allow_software;
// Restrict the maximum allowed GLSL version. (Mainly for testing)
int max_glsl_version;
// Optional. Required when importing/exporting dmabufs as textures.
void *egl_display;
void *egl_context;
// Optional callbacks to bind/release the OpenGL context on the current
// thread. If these are specified, then the resulting `pl_gpu` will have
// `pl_gpu_limits.thread_safe` enabled, and may therefore be used from any
// thread without first needing to bind the OpenGL context.
//
// If the user is re-using the same OpenGL context in non-libplacebo code,
// then these callbacks should include whatever synchronization is
// necessary to prevent simultaneous use between libplacebo and the user.
bool (*make_current)(void *priv);
void (*release_current)(void *priv);
void *priv;
};
// Default/recommended parameters
#define pl_opengl_params(...) (&(struct pl_opengl_params) { __VA_ARGS__ })
PL_API extern const struct pl_opengl_params pl_opengl_default_params;
// Creates a new OpenGL renderer based on the given parameters. This will
// internally use whatever platform-defined mechanism (WGL, X11, EGL) is
// appropriate for loading the OpenGL function calls, so the user doesn't need
// to pass in a `getProcAddress` callback. If `params` is left as NULL, it
// defaults to `&pl_opengl_default_params`. The context must be active when
// calling this function, and must remain active whenever calling any
// libplacebo function on the resulting `pl_opengl` or `pl_gpu`.
//
// Note that creating multiple `pl_opengl` instances from the same OpenGL
// context is undefined behavior.
PL_API pl_opengl pl_opengl_create(pl_log log, const struct pl_opengl_params *params);
// All resources allocated from the `pl_gpu` contained by this `pl_opengl` must
// be explicitly destroyed by the user before calling `pl_opengl_destroy`.
PL_API void pl_opengl_destroy(pl_opengl *gl);
// For a `pl_gpu` backed by `pl_opengl`, this function can be used to retrieve
// the underlying `pl_opengl`. Returns NULL for any other type of `gpu`.
PL_API pl_opengl pl_opengl_get(pl_gpu gpu);
struct pl_opengl_framebuffer {
// ID of the framebuffer, or 0 to use the context's default framebuffer.
int id;
// If true, then the framebuffer is assumed to be "flipped" relative to
// normal GL semantics, i.e. set this to `true` if the first pixel is the
// top left corner.
bool flipped;
};
struct pl_opengl_swapchain_params {
// Set this to the platform-specific function to swap buffers, e.g.
// glXSwapBuffers, eglSwapBuffers etc. This will be called internally by
// `pl_swapchain_swap_buffers`. Required, unless you never call that
// function.
void (*swap_buffers)(void *priv);
// Initial framebuffer description. This can be changed later on using
// `pl_opengl_swapchain_update_fb`.
struct pl_opengl_framebuffer framebuffer;
// Attempt forcing a specific latency. If this is nonzero, then
// `pl_swapchain_swap_buffers` will wait until fewer than N frames are "in
// flight" before returning. Setting this to a high number generally
// accomplished nothing, because the OpenGL driver typically limits the
// number of buffers on its own. But setting it to a low number like 2 or
// even 1 can reduce latency (at the cost of throughput).
int max_swapchain_depth;
// Arbitrary user pointer that gets passed to `swap_buffers` etc.
void *priv;
};
#define pl_opengl_swapchain_params(...) (&(struct pl_opengl_swapchain_params) { __VA_ARGS__ })
// Creates an instance of `pl_swapchain` tied to the active context.
// Note: Due to OpenGL semantics, users *must* call `pl_swapchain_resize`
// before attempting to use this swapchain, otherwise calls to
// `pl_swapchain_start_frame` will fail.
PL_API pl_swapchain pl_opengl_create_swapchain(pl_opengl gl,
const struct pl_opengl_swapchain_params *params);
// Update the framebuffer description. After calling this function, users
// *must* call `pl_swapchain_resize` before attempting to use the swapchain
// again, otherwise calls to `pl_swapchain_start_frame` will fail.
PL_API void pl_opengl_swapchain_update_fb(pl_swapchain sw,
const struct pl_opengl_framebuffer *fb);
struct pl_opengl_wrap_params {
// The GLuint texture object itself. Optional. If no texture is provided,
// then only the opaque framebuffer `fbo` will be wrapped, leaving the
// resulting `pl_tex` object with some operations (such as sampling) being
// unsupported.
unsigned int texture;
// The GLuint associated framebuffer. Optional. If this is not specified,
// then libplacebo will attempt creating a framebuffer from the provided
// texture object (if possible).
//
// Note: As a special case, if neither a texture nor an FBO are provided,
// this is equivalent to wrapping the OpenGL default framebuffer (id 0).
unsigned int framebuffer;
// The image's dimensions (unused dimensions must be 0)
int width;
int height;
int depth;
// Texture-specific fields:
//
// Note: These are only relevant if `texture` is provided.
// The GLenum for the texture target to use, e.g. GL_TEXTURE_2D. Optional.
// If this is left as 0, the target is inferred from the number of
// dimensions. Users may want to set this to something specific like
// GL_TEXTURE_EXTERNAL_OES depending on the nature of the texture.
unsigned int target;
// The texture's GLint sized internal format (e.g. GL_RGBA16F). Required.
int iformat;
};
#define pl_opengl_wrap_params(...) (&(struct pl_opengl_wrap_params) { __VA_ARGS__ })
// Wraps an external OpenGL object into a `pl_tex` abstraction. Due to the
// internally synchronized nature of OpenGL, no explicit synchronization
// is needed between libplacebo `pl_tex_` operations, and host accesses to
// the texture. Wrapping the same OpenGL texture multiple times is permitted.
// Note that this function transfers no ownership.
//
// This wrapper can be destroyed by simply calling `pl_tex_destroy` on it,
// which will *not* destroy the user-provided OpenGL texture or framebuffer.
//
// This function may fail, in which case it returns NULL.
PL_API pl_tex pl_opengl_wrap(pl_gpu gpu, const struct pl_opengl_wrap_params *params);
// Analogous to `pl_opengl_wrap`, this function takes any `pl_tex` (including
// ones created by `pl_tex_create`) and unwraps it to expose the underlying
// OpenGL texture to the user. Note that this function transfers no ownership,
// i.e. the texture object and framebuffer shall not be destroyed by the user.
//
// Returns the OpenGL texture. `out_target` and `out_iformat` will be updated
// to hold the target type and internal format, respectively. (Optional)
//
// For renderable/blittable textures, `out_fbo` will be updated to the ID of
// the framebuffer attached to this texture, or 0 if there is none. (Optional)
PL_API unsigned int pl_opengl_unwrap(pl_gpu gpu, pl_tex tex, unsigned int *out_target,
int *out_iformat, unsigned int *out_fbo);
PL_API_END
#endif // LIBPLACEBO_OPENGL_H_